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Adventures or adventure plays designate a certain category of computer games. In a Adventure the player solves typically different mysteries, finds articles or information, talks with other characters and advances so the action in the foreground. The play experience can be based thereby on completely different play elements: some Adventures wants to tell a complex history, some wants with diagonal characters and funny dialogues the players to the laughter to bring and others again see itself than pure mystery plays. Often are the handling of the inventory, i.e. the combination and application of the articles, which one carries with itself, an important play element.

Fundamental the category of the Adventures is to be limited heavily by a definition: also under fans it is disputed with many plays whether it is a Adventure or not. In some cases the term is more generally used, so that category such as Action Adventures, games of roles or Multi user also used Dungeon (MUDs, text-based Multiplayer on-line games of roles) with it to be meant to be able. Adventures strictly speaking are then divided in text Adventures and diagram Adventures.

Text Adventures

Text Adventures present the actual play happening in purely textueller form and use diagrams either not at all or as additional illustrative elements. Communication between players and play takes place over a text Parser. Instructions are entered thereby in natural speech over the keyboard or built up (as for example in some titles of putting Entertainment) from existing text modules and interpreted following by the computer. Its play figure one steers thus by commands like "„speech with landlord "“or "„takes sword "“by the fictitious world.

The beginnings

The first play of this kind was Adventure of William Crowther, which the original version 1972 for its children developed and published 1975 in the ARPANET. The late also than Colossal Cave admits become play is considered today than first Adventure and gave to the category his name. The first Adventures for the new home computers published Scott Adam starting from 1978. Extremely in particular the legendary Zork series admits, was into the 1980ern the American company Infocom for its text Adventures. Further enterprises of this time were Adventure international (based of Scott Adam), level 9 and Magnetic Scrolls.

There is only a small number of far common standard formats for the spreading of text Adventures, so that almost all classical titles can be played also still on the modern systems - and even some modern titles on classical systems. There such plays technically relatively small requirements of the computer place are suitable it also well to playing on PDAs like the Palm pilot.

Amateur scene

Within the commercial range text Adventures play practically no more role, since they were already replaced there into the 1980ern von diagram Adventures. Developed a very active municipality of hobby developers, which develops to today new plays of this kind. Particularly since 1993 the play Curses of Graham Nelson in the blossoming Internet was published to stand the better hobby plays the commercial counterparts of the 1980er in nothing more after, even often exceeds it. Around partial high literary level of modern text Adventures will clarify to become fair and the relationship in principle the usual literature this kind also than Interactive Fiction (short: IF) originally designates, one from Infocom introduced designation.

Around the production of own text Adventures also without programming knowledge to make possible ever more author systems such as Inform, TADS and the German T.A.G. were developed. Most non-commercial text Adventures is written in English language, it gives in addition, a considerable number at Spanish representatives and also the number of the German titles increases after long stagnation for approximately 2000 continuously. In competitions like the Interactive Fiction Competition and in Germany the Textfire Grand Prix each year the best amateur developments are and made available to the free Download.

Alternative one

In play books the reader can likewise affect a textuell explained history by decisions.

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