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A computer game is an interactive medium; a program on a computer, which one or more users made possible to play a play described by implemented rules.

Further designations:

  • Telespiel: Historical designation of the first play computers which can be attached to television sets.
  • Arcade play: Name for computer game devices implemented as The designation is transferred actionreiche plays, how they are typical for Arcade automats, frequently to fast, even if these run on other platforms.
  • Console play: Name for computer games running on play consoles. Play consoles were the successors of the Telespiele, and the software offer was based into the early 1980ern frequently to a large part on conversions of plays written for Arcade automats. Japanese companies coined/shaped a charakterisches, recognizable appearance of console plays into the late 1980ern by the introduction of play figures such as super Mario and Sonic. Since console plays also for other platforms marketed and in reverse for consoles also for other platforms developed plays are offered, this sub-group of the computer games is not firmly outlined.
  • Video game: Frequently as synonym for console play used, the designation video game emphasizes only the visual expenditure of the play action on a monitor. Nearly all computer games are video games, even if there are for some time audio plays also purely acoustic expenditure, which can be played also by blind ones and strongly Sehbehinderten as barrier-free plays also.
  • E-Game: (also: eGame or EGame as abbreviation for "„electronics Game "“) one uses ever more frequently than recapitulatory generic term equally for console-based video games and PC computer games.

History

Major item: History of the computer games

The computer games developed in about 50 years from rather technical attempts at universities to one of the most influential leisure activities forms 21. Century.

Already on the first computers there were attempts, well-known plays, as for instance the Damespiel to convert. As the first computer game, which offered new possibilities beyond long-known plays, however often the 1958 of the American William Higinbotham designed tennis for two regarded. The development depended strongly on technical progress of the computer technology. If the development took place at the beginning of only on large computers at universities, then it became possible into the 1970er years by the television technology to play also plays on electronic play automats in the public. Very successfully was for example Pong of Nolan Bushnell. Companies such as Atari or Magnavox brought the computer game in the form of video game consoles also to the home users near. A rapidly growing mass-market developed.

By the introduction of the home and personal computer (PC) into the 1980er years developed for the time being two technically from each other separated kinds of the computer game: The video game (at that time also Telespiel) based on special play consoles and the computer game for the home computer and later increasingly for the PC. In the year 1983 it came to a Crash on the video game market particularly by an inundation of the market with bad video games, the technical superiority of the home computers and the simpler copyableness of the plays stored on cartridges and disks for home computers in relation to the modules of the video games at that time badly copyable for private individuals. In Japan, where the home computers were not yet so successful, Nintendo rang 1983 a new era of the video games.

Since center of the 1990er years the two ranges for play consoles and PC for marketing reasons are again strengthened united. Thus uniform storage media (like the CD-ROM or DVD) and a compatible hardware form the possibility of developing plays both for different consoles and for PCs parallel and thus more economically and for a broader mass-market. Computer games are nowadays a wide-spread and important form of the maintenance. In many countries its own industry formed for the development of computer games, whose conversions partly exceed those the respective film industry.

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