A computer strategy play is a computer game, whose accomplishment requires above all strategic or tactical fate. The computer takes over either the role of an opponent or it offers a platform, on which several players can play along and/or against each other ("Multiplayer"). Among the computer strategy plays rank both Adaptionen of conventional strategy plays and completely new plays, which exist only on the computer.
One differentiates between two kinds of computer strategy plays: Was based strategy plays and real time strategy play ("RTS plays").
In round-based strategy plays (English turn based) the players implement their courses in individual rounds successively, similarly as e.g. with chess. Since the players are not at time pressure, a more exact planning of the actions is possible. Therefore round of strategy plays more complex than real time strategy plays and cover often also social aspects such as diplomacy and politics are usually. The actual martial aspects often step into the background and by far more abstractly represented as in real time strategy plays.
The pallet is enough thereby from plays up
Multiplayerfunktionen are common, in order to be able to begin against other human players. In the meantime naturally LAN and Internet functions stand in the first place. But straight by the round referringness make possible round-based strategy plays also different games functions as hotseat or E-Mail plays.
For the major item see "real time strategy play"
Real time strategy plays (English material time strategy or briefly RTS) are computer strategy plays, with which all players implement their actions at the same time.
Therefore real time strategy plays reduce the complexity of expirations of play, and place the fast reaction and strategic tarpaulins under time pressure into the foreground.
With the increasing technical possibilities the real time strategy plays are based in commercial success and Bekanntheitsgrad, and stand today in the attention of the players behind the category of the Ego Shooter. The real time strategy plays did not displace are based, but addressed with the high speed of the plays in principle different public.
See also: Strategy play, global strategy play
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