The iteration (of Latin iterare, "repeat ") is a term from numeric mathematics and calls itself a method, the solution of a computing problem gradually to approximate but purposefully. It exists in the repeated application of the same computing procedure.
One mostly iterates with feedback: The results of an iteration step are taken as initial values of the next in each case step - until the result (and/or change of an inventory size) places contently. An example of it is the Newton procedure. Sometimes one sets the next step from the results of the previous two steps (or before still more steps), for example with the Regula Falsi.
It must be still proven afterwards that the iteration sequence converges and that the limit value agrees with the looked for solution. The speed of the convergence is a measure for it how useful the iteration method is.
The zero of an equation is iterative often more rapidly found than with accurate, closed formulas:
As algorithm the iteration is often more efficient than the more elegant recursive way. Examples are the computations of the faculty, the Fibonacci sequence with the golden section as limit value as well as the Wallis product with the circle number of pi as limit value.
Apart from mathematical iterative problem solution in computer science also spoken of iteration, if an access iterative, i.e. gradually, and/or repeats, on data structures one takes place. (e.g.: FOR loop) here stands the term data structure for collections of objects, object references or data types. Usually in the following it concerns with these collections (English collections) arrays, lists, pairs of key values (map, Hashes) or quantities (sets).
The moreover one iteration can being designated regarding zones in the Domain Name service (DNS) than "referring".
In the software technology an iteration designates an individual development cycle, depending upon model beginning with planning, analysis or draft, ending with implementation, test or maintenance.
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